ExergamingWe will look at physical activity as it pertains to video game use within a school setting. It is an important theme because as Hansen and Sanders (2010) state, school-aged children require a minimum of 60 minutes of physical activity every day in order to reduce the risk of obesity. In the past, the majority of children have not met these requirements (Fogel et al., 2010; Hansen & Sanders, 2010; Shayne et al., 2012). As indicated by Duncan, Birch, Woodfield, and Hankey (2011), obesity has not only increased in children, but their interest in physical activity has dwindled and their addiction to technology has increased. Video games provide users with virtual worlds that contain rapid feedback structures, high-end dual coding of audio and video affordances, and a relatively consequence-free opportunity to repeatedly practice skills; physically active video games are no exception (Lin & Zhang, 2011).
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Video Games & Physical Activity: A YouTube Slidecast Literature Review
Exergame Me: A Dancing Revolution in School Fitness
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Additional Video Resources Outlining the Benefits of Exergaming
Suggested Games for PE and QDPA Integration
For more information concerning the games below, simply click on the game of interest below and you'll be transported to a collection of knowledge concerning the game in question. Personal experiences, video trailers, and game reviews. The content is always growing and if you feel you have something to contribute, please do not hesitate to make a submission for publication.
Nike+ Kinect Training, Just Dance 4
Nike+ Kinect Training, Just Dance 4
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